These are a few shots taken from my real time hair tutorial that can be seen in issue 76 of 3d artist magazine. In it I use a combination of zbrush, maya, photoshop and marmosets powerful realtime renderer, toolbag 2 for new and innovative ways of creating realtime hair for next gen games.
you can purchase the magazine from here - http://www.3dartistonline.com/
The head and body are from different projects that I am working on at the moment :)